“Doom is not about taking cover” idTech 6

Doom-Reboot

The lights dropped in the main ballroom at Quakecon, leaving a lone spotlight on center stage, and cheering erupted. Moments earlier, Tim Willits bid farewell to the 50,000+ livestream viewers so that the eager attendees could get their first, exclusive look at id Software’s re-imagining of the classic first person shooter – Doom. Marty Stratton, the executive producer at id, bounded on stage and described the studio’s vision for Doom’s long-overdue return, slated for PC, Xbox One, and PlayStation 4.
This new chapter in the series is a reboot of sorts that gets back to the classic roots of fast-paced action. “Doom is not about taking cover,” Stratton said. “It’s not about finding a place to hide to let your health regenerate. It’s about fast, fluid combat, dodging projectiles, finding that next target and charging forward with nothing in your way of slaughtering that next demon.”

Since its announcement back in 2007, the game faced major delays, got scrapped, started over, and at last, came out strong. At QuakeCon 2014, Id Software played a 20-minute long gameplay demo (running on PC), detailing various aspects of the game.

Unlike other shooters, Doom is taking on an approach which is more old school. There will be no reloading, no limit to weapons carried, and no health regeneration. Fallen enemies will drop health and ammo kits which can be picked up by the players.

DoomReveal

A Lengthy Look At id Software’s New Doom

“We’re creating Doom to make you feel like a fast, improvisational, brutal killing machine.”

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Quakecon DOOM Reveal To Be Exclusive To Attendees

Doom’s Gameplay Unleashed – Uses idTech 6, Fast-Paced Combat, and More
Doom first impressions, from Quakecon 2014: it’s gory

1. It’s Doom. Not Doom 4, Doom: Explosion Edition. Doom is an origin story, built to feel like, and play like the original games.

2. It features many of the same monsters from the original game. That includes the zombies and footsoldiers you might remember, alongside imps, revenants and cyberdemons.

3. It runs on a new version of the id tech, id tech 6. Internally, id call it id tech 666.

4. It’s set on Mars: it begins outside a UAC research facility that has been making unholy fusions of flesh and metal.

5. It’s fast paced. The combat id showed played remarkably similarly to the combat from the original games. There’s no cover mechanic or regenerating health. The game is about dodging projectiles and then getting in close to deliver a kill.

6. There’s a new melee combat system that allows id to showcase some insane levels of gore. When up close, players can rip open a demon’s heart, or tear off their jaw, or curb stomp their face into little bits.

7. The guns are brutal. After a particularly grueling shot, a demon’s legs are left standing, while the torso is turned into jam. They wobble a bit before falling over.

8. The chainsaw is back, and it is grotesque. In one section, the player saws multiple demons apart – they cower by holding up their arms. The player carves through their limbs before cutting them, forehead to groin.

9. The game is for PC, Xbox One and PS4. Id made a public commitment to reaching 60 FPS at 1080p.

10. There’s a small level of parkour involved. To help keep you moving, the game will help you mantle any small barriers, while you can use a double jump to leap over larger gaps.

11. It’s funny. In one sequence, to enter a locked door, the player tears off a corpse’s arm and uses it to activate a fingerprint panel.

12. It looks, feels, sounds and plays like Doom. Not Doom 3, not Quake 4. Doom. The original Doom. I’m in.

Vídeo

Batmobile Battle Mode Gameplay – Batman: Arkham Knight

Scarecrow has returned to unite the Rogues Gallery and has enlisted the Arkham Knight and his immense military force to bring all-out War to Gotham City and destroy the Batman once and for all. The Dark Knight must utilize the Batmobile’s newly-revealed Battle Mode, as well as his full arsenal of abilities, to protect his city from complete destruction.

The Batmobile Experience

Batman: Arkham Knight

Batman: Arkham Knight

watch dogs
Vídeo

Watch Dogs – Character Trailer

No les miento, lo que más me llama la atención de este juego es ver que tan bien puedo correrlo en mi máquina armada en 2011 a 2560X1600.

Amazing Spider-man 2 (PC) – Hands on

Voice Acting ….even worse

The combat system is the one good point

Hardware Requirements : Really low

Buggy? Apparently not as buggy as the last one, will have to look deeper.

Visuals : Spidey model awesome, everything else less so

 

 

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Below Game

Below – Haciendo Ruido en #PAXEast2014

BELOW.

En la vena de Super Brothers: Sword & Sworcery EP

BELOW.IslandEntrance BELOW.
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De la mano de capybara games

#Titanfall – Expedition DLC

He estado jugando un poco más de Titanfall esta semana. (¿ya nos seguimos en raptr?)

Titanfall

El parche, la beta de los encuentros privados y el nuevo matchmaking tienen lo suyo, para la gente que es de hacer clanes y jugar junta, pues está genial, para uno, que sus amigos sólo juegan a que están siempre muy ocupados (a lo mejor hay que regalarles el juego Godínez) pues ya no, y seamos francos, somos pocos los que seguimos sintiéndonos gamers a esta edad, aún si yo soy el primero que te dirá que no tengo las ganas, ni el interés para clavarme en un shooter online (ahí está mi Battlefield 3, sin tocar), y por eso me gusta Titanfall, puedes jugar 20 minutos y ya estás, colaboras en la derrota o victoria de tu equipo, vas sumando poco a poco en los marcadores para obtener mejoras y Burn cards, y ya estás, si quieres, es casual, o puedes ser un traumado que ya va en el nivel 50 del prestige 9 (¿no hacen otra cosa?) a un mes de su salida.

 

Titanfall DLC

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Ahora que el juego está en xbox 360, demostrando que aquello de que el poder del xbox one, y que las experiencias de “nueva generación” eran puro marketing para los #Consolepeasants, ya se puede comenzar a hablar de DLC, y sabremos si el juego tendrá piernas y se seguirá jugando en unos años, o será recordado como un enorme hype.

 

In the end, the Xbox One version is superior to the Xbox 360 port, but not as drastically as it should be. Considering a middle-of-the-road gaming PC can easily handle Titanfall at 1080p, the Xbox One simply doesn’t deliver on the goods. As long as big companies like Activision and EA continue to deliver PC and last-gen versions of their most popular titles, why bother laying down the cash for an Xbox One or PS4? Until Microsoft and Sony start cranking out must-have exclusives, it’s safe to stick with what you have.

 

 
Titanfall

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Watch Dogs #NVIDIA Tech Trailer #consolepeasants

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Ya casi termina la telenovela del Desarrollo de Watch Dogs

 

 

Ya sabremos en que termina todo el pancho en la versión de PC

Watchdogs en Pc …. Es un escándalo

Veremos si ha valido la pena, Watch Dogs me llamaba más la atención de que sería el primer juego que pediría revisará esta computadora que ensamblé en 2011.